Project Name: Zoega Butterfly
Software used: Maya, Vray, Photoshop
What I did: Modelling, Sculpting,
A project during internship at Bobby, this was one of the biggest assignments I had during my internship.
During this project I worked with shading, modeling, texturing and rigging. I also helped with the lightning for the scene.
The Butterfly which was the only 3D object in the scene was modeled and rigged in Maya. Texturing was made in photoshop. I used a lot of references when i planned the rigging, I had to know what was moving on the butterfly to be able to develop my rigg accordingly.